ratings through 2026-07-26
Build any matchup and draft by hand — pre-game Elo, comp profile, projected stat line, and the gold/time simulator that drives the live win probability. All client-side, no live game needed.
Draft Sandbox
build any matchup + drafts and watch the model react — no live game needed
Blue side
Red side
Gen.G 58%pre-game (Elo)42% Hanwha Life Esports
4× hard CC3× engage2× frontline
2× hard CC2× engage2× poke
Projected 15-min (team strength + the draft's lane edges)
Top
Red +416
Jungle
Blue +92
Mid
Red +159
Bot
Support
Blue +40
Projected net gold@15: Red +90 · 4/5 lanes profiled
If that lead holds at 15 min → Blue 49% / Red 51%
Team strength sets the baseline lead (the better team is up gold at 15); the draft's lane edges add or subtract. The % is what that 15-min gold state historically converts to — a game-state read, and the draft still does not beat Elo at picking the winner.
First tower: Gen.G 55%·Hanwha Life Esports 45%
Draft profile: average length · Expected pace average (+1 kills vs avg) · champion-driven, directional
Projected — per team (expected · wide realized spread)
TeamKillsTowersDrakesBarons
Gen.G
16.3
9.123.6
6.6
3.110.2
2.6
1.34.0
0.8
0.11.5
Hanwha Life Esports
15.1
7.922.3
5.3
1.88.9
2.3
0.93.6
0.6
0.01.3
Game total31.512.04.91.4
Length 33m (2738)Kill pace 1.02 ckpm
From each team’s recent output, tilted to the matchup favorite — expected values with a wide realized spread, not a precise call. Objective counts scale with who’s favored.
Simulate a game state
Minute0:00
Gold leadeven
Kill leadeven
CS leadeven
Gen.G 58%live = pre-game (even state)42% Hanwha Life Esports
Research · no bets — team Elo ratings and pre-game win probabilities for context only; no staked League of Legends plays. Match data: Oracle's Elixir. Game statistics are the property of Riot Games. The Sport Stack is not affiliated with, endorsed, sponsored, or approved by Riot Games or Oracle's Elixir.